One codebase.
Two native app stores.
We build Flutter and React Native apps that render pixel-true on iOS and Android from a single source — so you ship twice as fast without a “cross-platform” compromise in sight.
The same app, built once — not twice.
Separate native teams duplicate every screen, every bug fix, every release. One shared engine cuts the duplication out and leaves the polish in.
Two native codebases
SWIFT + KOTLIN, BUILT SEPARATELYOne shared codebase
FLUTTER / REACT NATIVE, BUILT ONCEFrom wireframe to both app stores.
A fixed sequence, run by the same team throughout — no handoffs between a “web” shop and a “mobile” shop.
Product & UI blueprint
We map the core flows once, then design against both platforms’ interaction patterns — no screen ships until it feels native on each.
Figma → design tokensShared engine build
Business logic, state, and networking are written once in Flutter or React Native, with native modules bridged in only where a platform truly needs it.
Flutter · React Native · Swift/Kotlin bridgesDevice & performance QA
Real-device testing across iOS and Android — frame rate, cold-start time, and battery draw are treated as release-blocking metrics, not afterthoughts.
60fps target · <150ms cold startDual store launch
App Store and Play Store submissions go out in the same release window, with crash reporting and analytics wired in from day one.
App Store · Google PlayBuilt to feel native — because it has to.
Cross-platform only works if nobody can tell. Every project ships against the same bar as a fully native build.
Platform-true UI
Custom widgets that respect iOS Human Interface Guidelines and Material Design, not a generic middle ground.
60fps everywhere
Animations and gestures profiled on low- and high-end devices alike, so scrolling never stutters at the low end of the market.
Native module bridges
Camera, biometrics, push, and payments wired straight to platform SDKs when a shared package can’t reach far enough.
One release pipeline
CI/CD ships both binaries from the same commit — no drift between an “iOS build” and an “Android build” months apart.
Offline-first data
Local caching and sync conflict resolution built in from the start, so the app stays usable on the subway, not just on wifi.
Store-ready compliance
Privacy manifests, permission prompts, and accessibility checks handled up front — fewer review rejections, faster approvals.
Shipped on both stores, same sprint.
A sample of cross-platform apps we’ve taken from wireframe to release.
Ledgerly
Personal finance tracker with real-time sync across 40k+ dual-platform installs.
Pulse Fit
Wearable-connected training app with offline workout logging and biometric login.
Kerbside
Local delivery marketplace, launched on both stores in the same release window.
Wayfarer
Offline-first trip planner with native maps integration on iOS and Android.
Ready to ship on both stores at once?
Tell us about your app — we’ll scope a cross-platform build in one call.
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