Built on the platform.Not around it.
Real Swift and Kotlin, compiled straight to the metal — full access to the camera, sensors, background tasks and every animation curve the OS ships with. No wrapper. No lag between tap and response.
Every layer, built for the platform it runs on.
Cross-platform frameworks trade performance for reach. We build twice, properly, so neither app ever feels like the “other” one.
One codebase, two compromises
- ⚬Animations lag behind the OS’s own motion curves
- ⚬Delayed access to new iOS/Android APIs each year
- ⚬Larger bundle size, slower cold starts
- ⚬Bridge layer adds latency to sensor & camera calls
Two codebases, zero compromises
- ✦Pixel-perfect motion using each OS’s native engine
- ✦Same-day access to new platform capabilities
- ✦Smaller binaries, sub-second launch times
- ✦Direct hardware access — camera, NFC, biometrics, AR
What “custom native” actually gets you.
Six things a wrapped app can’t do — and the reason each one shows up in your retention numbers.
Instant launch
Cold starts under 400ms by compiling directly to ARM binaries — no JS bridge to warm up first.
Native gestures
Swipe-back, haptics, and scroll physics that match the OS exactly, because they use the OS’s own APIs.
Full hardware access
Face ID, NFC payments, background location, ARKit/ARCore — day-one support, not a plugin waitlist.
Offline-first sync
Local-first data layers (CoreData / Room) that reconcile in the background the moment signal returns.
Widgets & live activities
Home-screen widgets, Dynamic Island, and Android glance widgets — the surfaces users check without opening the app.
Day-one OS support
When Apple or Google ship a new API in June, it’s in your build the same week — not the next framework release.
Five phases. One team, start to finish.
The same engineers who wireframe it are the ones who ship it and keep it running.
Discover & scope
We map the user flows that matter, audit your existing stack, and define what “done” looks like before a line of code is written.
1–2 weeksDesign system
A shared visual language, translated separately into Human Interface Guidelines and Material 3 — same brand, native feel on both.
2 weeksParallel native builds
Separate Swift and Kotlin teams build in tandem, syncing daily so both platforms hit feature parity at the same milestone.
6–10 weeksHardening & store review
Device-lab testing across real hardware, crash-rate targets under 0.1%, then a guided App Store & Play Store submission.
2–3 weeksShip & support
Post-launch monitoring, crash triage, and a monthly release cadence so the app keeps pace with new OS versions.
OngoingQuestions we get before kickoff.
They’re great for MVPs and internal tools. Once retention, performance, or deep hardware access matter, native closes the gap that a bridge layer can’t.
Yes — separate Swift and Kotlin engineers work in parallel from a shared design system, so both apps launch together, not staggered.
We stay on for monitoring, crash triage, and OS-update compatibility on a monthly retainer — most clients keep us on past year one.
Regularly. We start with a codebase audit and crash-rate baseline before touching anything, so you know exactly what you’re inheriting.
Tell us what the app needs to do.
We’ll tell you what it takes to build it natively.
A free 30-minute call — leave with a rough timeline, team shape, and platform recommendation, no obligation.
Book a free consultation →